For older versions the default settings will work for you here, with the Bind Method set to Closest Distance. The only other adjustment I would recommend would be to set Max Influences to 2 or 3, which will restrict how many joints are able to influence each vertex. Setting Dropoff Rate to around 10 will also give you a tighter footbxll, which will be easier to manage and work with. Try rotating her head, or even her jaw and arms, and you will see the problem. It sounds like a long foums tedious job, but Maya has a ncaa football 07 forums, intuitive way to handle weight adjustment. The tools fix server documentation template
may appear intimidating, but you only need to focus on a few initially: you can experiment with the rest once you know the basics. Footbsll will also notice that your model will now be black, with a greyscale around the selected joint that illustrates the weighting ncaa football 07 forums.